If you're building a multiplayer game in Unity — whether it's a fast-paced shooter, a rummy card table, or a 1v1 quiz battle — you need a solid, scalable, and low-latency networking solution. That’s where Photon Unity Networking 2 (PUN2) comes in. Trusted by developers around the globe, PUN2 is one of the most popular multiplayer solutions for Unity, offering the flexibility, reliability, and speed that real-time games demand. Let’s dive into what PUN2 is and why it’s a go-to choice for Unity multiplayer development.
If you're building a multiplayer game in Unity — whether it's a fast-paced shooter, a rummy card table, or a 1v1 quiz battle — you need a solid, scalable, and low-latency networking solution. That’s where Photon Unity Networking 2 (PUN2) comes in.
Trusted by developers around the globe, PUN2 is one of the most popular multiplayer solutions for Unity, offering the flexibility, reliability, and speed that real-time games demand.
Let’s dive into what PUN2 is and why it’s a go-to choice for Unity multiplayer development.
Photon PUN2 is a Unity package developed by Exit Games that allows you to easily build and manage real-time multiplayer games. It connects players through Photon’s cloud infrastructure or your own dedicated servers.
It handles everything from:
Matchmaking
Player syncing
Room creation
Realtime events & RPCs (Remote Procedure Calls)
And it all works seamlessly inside the Unity Editor.
PUN2 is plug-and-play with Unity. Just import the SDK from the Asset Store, set your App ID, and you're ready to create lobbies, rooms, and real-time interactions.
Perfect for indie devs and studios who want to go live fast.
Photon provides cloud servers with global coverage (Asia, US, EU, etc.), but also gives you the freedom to host your own dedicated server if needed.
Benefit: Scale as you grow, without huge upfront server infrastructure costs.
PUN2 handles syncing:
Player positions
Game objects
Scores, timers, health, etc.
Using PhotonViews and custom serialization, it ensures smooth and consistent multiplayer gameplay across all devices.
With built-in support for:
Random matchmaking
Custom room creation
Private/public lobbies
You can create rummy tables, quiz battles, tournaments, and 1v1 or 4v4 lobbies easily.
PUN2 lets you call functions across the network using RPCs, ensuring actions like:
Player joined/left
Card drawn
Dice rolled
Button pressed
...are instantly visible to all players — with ultra-low latency.
Photon’s event-driven architecture allows you to build:
Turn-based games (like Ludo, Chess)
Real-time action games (like FPS or racing)
Synchronous card/table games (like Rummy, Poker)
You’re not limited by genre.
Photon dashboard provides:
Live player counts
Server health
Room stats
Logs for debugging
You get full control and visibility.
PUN2 offers a generous free tier (up to 20 concurrent users), and flexible paid plans for scaling — great for MVPs and startup game studios.
Thousands of developers use PUN2. You'll find:
Official docs
Community tutorials
Sample projects
GitHub extensions
Support is just a search away.
For Indian real-money game developers building skill-based games like:
Multiplayer rummy
Quiz duels
Carrom, Ludo, or Pool games
PUN2 provides:
✅ Low-latency sync for real-time fairness
✅ Easy matchmaking with private/public rooms
✅ No need to manage your own servers
✅ Integration with Unity + wallet systems
✅ Support for RNG, anti-bot, and tournament logic
PlayFab / Firebase: For player profiles, inventory, cloud save
Photon Voice: Add real-time voice chat
Photon Fusion (for advanced devs): Higher performance multiplayer framework
In multiplayer games, every second counts — and so does reliability. That’s why PUN2 continues to be a favorite for Unity developers worldwide. Whether you're a solo indie dev or a startup in India building your next real-money gaming app, PUN2 helps you deliver a smooth, real-time experience without heavy lifting.
🎯 Need help integrating Photon PUN2 into your Unity game?
We can help you set up multiplayer logic, matchmaking, wallets, and RNG compliance — everything needed for a high-quality, skill-based multiplayer game.
Let’s build the next big game together! 🚀